Science, Technology, Engineering, Arts, Mathematics (STEAM) empowers educators and students to dive into hands-on, fun STEAM projects. Young innovators will gain the confidence and skills they need to create, experiment and design creative projects using electronic parts. We are passionate about providing hands-on STEAM and making experiences for children. Our STEAM program will prepare our scholars to transfer skills into the 21st century career demands.
Our enhanced curriculum is different because we use real electronic components and craft supplies that students are familiar with rather than proprietary parts. This means that students use materials and supplies that real electricians and engineers use. Knowledge gained from our projects is easily transferable. Kids can take their creations home and re-work them with things you have around the house.
STEAM programs and lessons begin at kindergarten. Our lessons have multiple entry points and are easy to scaffold to meet each student’s needs. Teachers differentiate and extend the lessons so that everyone has access to projects.
We believe the best way to learn STEAM is to provide repeated exposure to project-based learning processes. Students will be able to practice the skills and thinking required for STEAM subjects. Any misconceptions will be constantly put to the test.
Paper Circuit Science/Engineering Design/Art
Learning Outcomes:
✔ Apply technology to make an electronic circuit on paper
✔ Draw a circuit and describe how it works
✔ Add circuits and creative design to a piece of writing or art
✔ Make observations about electricity in a circuit
Motorized Bot Science/Robotic Tech/Engineering Design/Art
Learning Outcomes:
✔ Design, build, and test a motorized bot
✔ Use an iterative process to rethink and rebuild an electronic project
✔ Apply scientific ideas and work like scientists do
✔ Provide evidence that energy can be transferred
Zipline Spaceship Science/Robotic Tech/Engineering Design/Art
Learning Outcomes:
✔ Work as a team to create an object that moves across a zipline
✔ Apply knowledge about circuits and motors to a new project
✔ Design, build, and test a project
✔ Demonstrate understanding of open and closed circuits
Game Show Science/Engineering Design/Art
Learning Outcomes:
✔ Plan and design a game show button console
✔ Participate in active learning and review
✔ Apply technology to creative art-making
✔ Create a novel electronic circuit
Coding Computer Tech/Engineering Design/Art
Learning Outcomes:
✔ Use computer hardware and software to design a project
✔ Create a game using coding skills
✔ Apply knowledge from a previous project to build something new
✔ Demonstrate understanding of basic coding concepts
Maker Showcase and Arcade Science/Tech/Engineering Design/Art/Math
Learning Outcomes:
✔ Synthesize knowledge and produce a final project
✔ Plan, design and use a process to make creative tech
✔ Demonstrate appropriate safety procedures
✔ Use engineering processes to develop a project using the materials provided
The STEAM + Coding Program is designed for students in grades 3-8. With this program you can engage 12 students to participate in 6 integrated, cross-curricular creative electronics and coding activities. They will design and develop hands-on projects and complete challenges that encourage team building. This program will engage students to further explore the fields of computer science and engineering.